For seven years I was an in-house 3D Artist for a professional game development studio.  There was a lot of stress but the pay was great.

Since 2006, I have been independent and making stock assets for home-grown game developers.  The income is generally terrible but I am free to model whatever I want.

Although I am not the best or the fastest, I am continually trying to improve my craft so that I can produce consistently high quality assets at very affordable prices.

The homebrew game development scene is filled with amazing people doing amazing things and I am happy to be a small part of that. The outpouring of support I have received over the years has been humbling and I am very thankful for it all.

The best is yet to come.